Cartoon Inspired Kids Wear Market (By Product: Kids Wear, Toys, Merchandise; By Distribution Channel: Online, Offline) - Global Industry Analysis, Size, Share, Growth, Trends, Revenue, Regional Outlook and Forecast 2023-2032

The global cartoon inspired kids wear market size was estimated at around USD 67.07 billion in 2022 and it is projected to hit around USD 132.43 billion by 2032, growing at a CAGR of 7.04% from 2023 to 2032.

Cartoon Inspired Kids Wear Market Size 2023 to 2032

Key Pointers

  • The kids wear segment dominated the market with a market share of around 51.92% in 2022. 
  • The toys segment is anticipated to showcase strong growth in the coming years and is expected to with the highest CAGR of 7.54%. 
  • The offline distribution channel segment captured the largest market share of around 68.33% in 2022 and is expected to maintain its dominance in the coming years. 
  • The online distribution channel segment of the market is anticipated to have the fastest growth in the CAGR with a share of 8.1% over the forecast period of 2023-2032. 
  • Asia Pacific dominated the market with a share of more than 32.06% in 2022. 
  • Middle East and Africa is expected to witness strong growth for cartoon inspired kids wear market which is expected to grow with a CAGR of 7.36% over the forecast period of 2023 to 2032.

Report Scope of the Cartoon Inspired Kids Wear Market

Report Coverage Details
Market Size in 2022 USD 67.07 billion
Revenue Forecast by 2032 USD 132.43 billion
Growth rate from 2023 to 2032 CAGR of 7.04%
Base Year 2022
Forecast Period 2023 to 2032
Market Analysis (Terms Used) Value (US$ Million/Billion) or (Volume/Units)
Regions Covered North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Companies Covered The LEGO Group; BANDAI NAMCO Holdings Inc.; Hasbro; Mettel; The Children’s Place, Inc; Gap, Inc.; JAKKS Pacific, Inc.; Carter's Inc.; H&M Hennes & Mauritz Co., Ltd.; The Walt Disney Company

 

strong demand from the Asia Pacific region, primarily brought on by rising birth rates, is credited with driving the expansion of the worldwide market. In addition, parents are emphasizing style by following the most recent fashion styles as well as simple and practical clothing for their children.

Nearly 627,110 people are employed by the toys industry in the U.S., and 95% of toy producers, retailers, and wholesalers are small companies. A survey conducted by the Toy Retailer's Association in October 2020 found that 88% of parents said that toys have been a significant factor in their ability to bond with their children and that 56% of parents have been spending more time with them. During the pandemic, the "kidult" movement was popular among adults, and companies like LEGO and MONOPOLY, provide games for both kids and adults.

Since 90% of toys are made of plastic, several brands have been concentrating on minimizing their environmental effect during manufacturing. Many large brands are implementing various sustainability efforts. For instance, The Lego Group pledged to cut absolute carbon emissions by 37% along the complete value chain by 2032 in a press update. These kinds of measures aid in the sustainability of toys, but they may also result in higher toy prices.

The concept of "veganism" has become popular all over the world and has entered the apparel domain too. By purchasing vegan children's apparel, consumers can be confident that no harmful substances have been used to make the clothes—from the cultivation of organic cotton through the use of natural, skin-friendly dyes when coloring the fabric. This fabric is extremely soft and ideal for children, who are known to have highly sensitive skin.

Consumer purchasing habits have changed recently, and kids' appearances are being given greater consideration. This aspect has given brands and companies a great opportunity to offer more stylish children's clothing in a variety of styles and prints. Clothing and merchandise such as hats, bags, scarf and others are made to be versatile and can be worn for a variety of occasions. The market for children's clothing has adopted current trends in adult fashion, which emphasize comfort and performance.

Product Insights

The kids wear segment dominated the market with a market share of around 51.92% in 2022. The segment includes tees, pajamas, dresses & rompers, sweatshirts & sweaters, pants & joggers, shorts, swimwear, socks, and underwear. These are inspired by a large number of cartoon characters, which vary from region to region. For instance, Hello Kitty, Doraemon, Domo, Sailor Moon, and Astro Boy are Japanese cartoon characters, Asterix, Lucky Luke, Tim, and Struppi are famous European cartoon characters, and Bugs Bunny, Charlie Brown, Snoopy, Mickey Mouse, and Donald Duck are American.

The toys segment is anticipated to showcase strong growth in the coming years and is expected to with the highest CAGR of 7.54%. The toys segment consists of puzzles, activity mirrors, stacking blocks, squeeze toys, plush toys, rattle toys, toy pacifiers, display dolls, dollhouses, fashion & styling dolls, nurturing dolls, mini dolls, figurines, playsets, and accessories. Toys have been observed to play an important part in a child’s motor, mental, and physical development. These engage a child’s senses, spark their imagination, and encourage them to interact with others.

Distribution Channel Insights

The offline distribution channel segment captured the largest market share of around 68.33% in 2022 and is expected to maintain its dominance in the coming years. In the U.S., owing to favorable government regulations, many supermarkets and hypermarkets operate until midnight. This factor, coupled with greater product visibility and the availability of innovative educational toys, has led to a surge in the sale of toys and merchandise through these channels.

The online distribution channel segment of the market is anticipated to have the fastest growth in the CAGR with a share of 8.1% over the forecast period of 2023-2032. In order to better serve consumer requirements and increase profit margins, manufacturers in the market have recognized the potential of the online channel and are putting their items on shopping websites. Online marketplaces run by third parties prioritize building a reliable supply chain that spans national and international boundaries when selling goods made by both large manufacturers and small producers. Due to a strong supply chain and distribution network, consumers can easily obtain the products of multinational corporations through online channels.

Regional Insights

Asia Pacific dominated the market with a share of more than 32.06% in 2022. The growing popularity of movies and television shows based on fictional characters and the listing of baby toys in magazines attract children’s attention and are expected to influence market demand positively in the forecast period. According to a research article published by the National Library of Medicine, in June 2020, 85.7% of mothers in China believed that cartoons had a very high influence on children’s physical and mental health.

Middle East and Africa is expected to witness strong growth for cartoon inspired kids wear market which is expected to grow with a CAGR of 7.36% over the forecast period of 2023 to 2032. Due to the Middle East's robust economic growth and rising household incomes, it is anticipated that consumer spending on children's clothes and footwear would increase. Additionally, Middle Eastern nations are becoming increasingly urbanized, especially Saudi Arabia and the United Arab Emirates, and the population of high-net-worth individuals is growing. This fuels the Middle Eastern market for children's clothes and opens up a ton of potential for luxury children's clothing businesses to enter the region's clothing sector.

Cartoon Inspired Kids Wear Market Segmentations:

By Product

  • Kids Wear
  • Toys
  • Merchandise

By Distribution Channel

  • Online
  • Offline

By Regional

  • North America
    • U.S.
    • Canada
  • Europe
    • Germany
    • U.K.
    • France
  • Asia Pacific
    • China
    • India
    • Japan
  • Central & South America
    • Brazil
  • Middle East & Africa
    • South Africa

Frequently Asked Questions

The global cartoon inspired kids wear market size was reached at USD 67.07 billion in 2022 and it is projected to hit around USD 132.43 billion by 2032.

The global cartoon inspired kids wear market is growing at a compound annual growth rate (CAGR) of 7.04% from 2023 to 2032.

The Asia Pacific region has accounted for the largest cartoon inspired kids wear market share in 2022.

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Cartoon Inspired Kids Market 

5.1. COVID-19 Landscape: Cartoon Inspired Kids Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

Chapter 6. Market Dynamics Analysis and Trends

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Cartoon Inspired Kids Market, By Product

8.1. Cartoon Inspired Kids Market, by Product, 2023-2032

8.1.1. Kids Wear

8.1.1.1. Market Revenue and Forecast (2020-2032)

8.1.2. Toys

8.1.2.1. Market Revenue and Forecast (2020-2032)

8.1.3. Merchandise

8.1.3.1. Market Revenue and Forecast (2020-2032)

Chapter 9. Global Cartoon Inspired Kids Market, By Distribution Channel

9.1. Cartoon Inspired Kids Market, by Distribution Channel, 2023-2032

9.1.1. Online

9.1.1.1. Market Revenue and Forecast (2020-2032)

9.1.2. Offline

9.1.2.1. Market Revenue and Forecast (2020-2032)

Chapter 10. Global Cartoon Inspired Kids Market, Regional Estimates and Trend Forecast

10.1. North America

10.1.1. Market Revenue and Forecast, by Product (2020-2032)

10.1.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.1.3. U.S.

10.1.3.1. Market Revenue and Forecast, by Product (2020-2032)

10.1.3.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.1.4. Rest of North America

10.1.4.1. Market Revenue and Forecast, by Product (2020-2032)

10.1.4.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.2. Europe

10.2.1. Market Revenue and Forecast, by Product (2020-2032)

10.2.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.2.3. UK

10.2.3.1. Market Revenue and Forecast, by Product (2020-2032)

10.2.3.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.2.4. Germany

10.2.4.1. Market Revenue and Forecast, by Product (2020-2032)

10.2.4.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.2.5. France

10.2.5.1. Market Revenue and Forecast, by Product (2020-2032)

10.2.5.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.2.6. Rest of Europe

10.2.6.1. Market Revenue and Forecast, by Product (2020-2032)

10.2.6.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.3. APAC

10.3.1. Market Revenue and Forecast, by Product (2020-2032)

10.3.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.3.3. India

10.3.3.1. Market Revenue and Forecast, by Product (2020-2032)

10.3.3.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.3.4. China

10.3.4.1. Market Revenue and Forecast, by Product (2020-2032)

10.3.4.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.3.5. Japan

10.3.5.1. Market Revenue and Forecast, by Product (2020-2032)

10.3.5.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.3.6. Rest of APAC

10.3.6.1. Market Revenue and Forecast, by Product (2020-2032)

10.3.6.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.4. MEA

10.4.1. Market Revenue and Forecast, by Product (2020-2032)

10.4.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.4.3. GCC

10.4.3.1. Market Revenue and Forecast, by Product (2020-2032)

10.4.3.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.4.4. North Africa

10.4.4.1. Market Revenue and Forecast, by Product (2020-2032)

10.4.4.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.4.5. South Africa

10.4.5.1. Market Revenue and Forecast, by Product (2020-2032)

10.4.5.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.4.6. Rest of MEA

10.4.6.1. Market Revenue and Forecast, by Product (2020-2032)

10.4.6.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.5. Latin America

10.5.1. Market Revenue and Forecast, by Product (2020-2032)

10.5.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.5.3. Brazil

10.5.3.1. Market Revenue and Forecast, by Product (2020-2032)

10.5.3.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

10.5.4. Rest of LATAM

10.5.4.1. Market Revenue and Forecast, by Product (2020-2032)

10.5.4.2. Market Revenue and Forecast, by Distribution Channel (2020-2032)

Chapter 11. Company Profiles

11.1. The LEGO Group

11.1.1. Company Overview

11.1.2. Product Offerings

11.1.3. Financial Performance

11.1.4. Recent Initiatives

11.2. BANDAI NAMCO Holdings Inc.

11.2.1. Company Overview

11.2.2. Product Offerings

11.2.3. Financial Performance

11.2.4. Recent Initiatives

11.3. Hasbro

11.3.1. Company Overview

11.3.2. Product Offerings

11.3.3. Financial Performance

11.3.4. Recent Initiatives

11.4. Mettel

11.4.1. Company Overview

11.4.2. Product Offerings

11.4.3. Financial Performance

11.4.4. LTE Scientific

11.5. The Children’s Place, Inc

11.5.1. Company Overview

11.5.2. Product Offerings

11.5.3. Financial Performance

11.5.4. Recent Initiatives

11.6. Gap, Inc.

11.6.1. Company Overview

11.6.2. Product Offerings

11.6.3. Financial Performance

11.6.4. Recent Initiatives

11.7. JAKKS Pacific, Inc.

11.7.1. Company Overview

11.7.2. Product Offerings

11.7.3. Financial Performance

11.7.4. Recent Initiatives

11.8. Carter's Inc.

11.8.1. Company Overview

11.8.2. Product Offerings

11.8.3. Financial Performance

11.8.4. Recent Initiatives

11.9. H&M Hennes & Mauritz Co., Ltd.

11.9.1. Company Overview

11.9.2. Product Offerings

11.9.3. Financial Performance

11.9.4. Recent Initiatives

11.10. The Walt Disney Company

11.10.1. Company Overview

11.10.2. Product Offerings

11.10.3. Financial Performance

11.10.4. Recent Initiatives

Chapter 12. Research Methodology

12.1. Primary Research

12.2. Secondary Research

12.3. Assumptions

Chapter 13. Appendix

13.1. About Us

13.2. Glossary of Terms

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