The global In-flight Entertainment & Connectivity market size is expected to be worth around US$ 13.9 billion by 2028, according to a new report by Vision Research Reports.
The global In-flight Entertainment & Connectivity market size was valued at US$ 5.9 billion in 2020 and is anticipated to grow at a CAGR of 9.6% during forecast period 2021 to 2028.
The evolving passenger demand for seamless connectivity onboard is one of the crucial factors propelling the growth of the market. Additionally, the increasing number of non-stop long-haul flights worldwide is anticipated to create significant growth opportunities over the coming years.
There has been an increasing passenger demand for connectivity services within the aircraft cabin for passengers. The overall in-flight entertainment and connectivity (IFEC) capabilities are increasing coupled with the enhancements in wireless-connectivity offered to passengers. This expansion is expected to provide airlines numerous opportunities to increase their additional ancillary revenue stream. The IFEC market is on the cusp of breaking into the mainstream and becoming an expected service offered on international flights, rather than an optional extra service.
Airlines often tend to change their IFC service provider, in an attempt to better understand the technologies in terms of performance and overall experience to the passengers, ultimately delivering the best value to the airlines. This trend is anticipated to increase the competition as well as the number of collaboration and partnerships in the marketplace as satellite connectivity providers and airlines work hand in hand to ensure a seamless IFEC services onboard.
Based on the components, the global in-flight entertainment and connectivity (IFEC) market has been segregated into hardware, connectivity, and content. The hardware segment was the highest revenue-generating segment in 2019. The emergence of the BYOD trend and wireless portable electronic devices, is anticipated to revolutionize segment growth. Additionally, the segment is anticipated to be characterized by a high degree of dynamism, owing to continual product developments in the quest to fabricate lightweight and advanced in-flight entertainment and connectivity systems.
The connectivity segment is poised for considerable growth throughout the forecast period owing to rising passengers’ need to stay connected throughout the flight. The segment is further broken-down into wireless as well as wired connectivity. Wireless connectivity services are expected to witness considerable growth in the coming years due to the growing adoption of wireless onboard communication and entertainment service offerings by airlines to enhance the overall passenger travel experience.
The three primary aircraft types analyzed in the report include Narrow-Body Aircraft (NBA), Wide-Body Aircraft (WBA), and Very Large Aircraft (VLA). The NBA segment is anticipated to emerge as the fastest-growing as well as the highest revenue generating segment over the forecast period. The significant growth in this segment can be attributed to increased demand for short-haul flights as well as the expansion of new travel routes and airports. In addition, NBAs exhibit optimal fuel efficiency and ergonomics as compared to its counterpart, resulting in their increased preference.
The WBA segment accounted for a considerable share of the global IFEC market in 2019 and is anticipated to witness substantial growth over the forecast period. In-flight entertainment and connectivity systems on long-haul and intercontinental flights are present in almost all of the WBAs, in turn propelling the growth of this segment.
The two primary offering types analyzed in the report include In-Flight Entertainment (IFE) and In-Flight Connectivity (IFC). The IFE segment registered the highest market share in 2019 and is anticipated to retain its dominance throughout the forecast period. IFE is one of the vital services offered by airline operators to augment the overall passenger travel experience, primarily on long-haul flights.
The IFC segment is anticipated to foresee considerable growth over the coming years. Substantial investments by the industry players in enhancing wireless connectivity infrastructure has helped the airlines to effectively address the rising demand for live media streaming and Wi-Fi services onboard. These expansion efforts are anticipated to establish a digital environment for passengers that is similar to their home or workplace.
North America dominated the market for in-flight entertainment and connectivity in 2019. Higher penetration rate of such systems in the regional airlines, typically across the matured economies, is anticipated to support the regional market growth. Some of the major airlines across the region, such as Delta Air Lines, Inc., and United Airlines, Inc., are increasingly making efforts to offer premium content through Wi-Fi or provide tablets to the passengers onboard. In addition, the growing trend of BYOD is anticipated to allow airlines to eliminate the need for installing back-seat screens and reduce the overall aircraft weight.
Asia Pacific is anticipated to grow at an exponential rate of almost 13% between 2020 and 2028. The prime factor stimulating the market growth is the increasing passenger traffic, in turn creating the demand for aircraft integrated with next-generation entertainment and connectivity technologies. Some of the leading airlines in this region offer contemporary In-flight entertainment and connectivity services for their first-class passengers.
Panasonic; Gogo LLC.; ViaSat Inc.
Aircraft Type Outlook
Narrow-Body Aircraft (NBA)
Wide-Body Aircraft (WBA)
Very Large Aircraft (VLA)
Offering Type Outlook
In-flight Entertainment (IFE)
In-flight Connectivity (IFC)
Middle East & Africa (MEA)
The In-flight Entertainment & Connectivity market research report covers definition, classification, product classification, product application, development trend, product technology, competitive landscape, industrial chain structure, industry overview, national policy and planning analysis of the industry, the latest dynamic analysis, etc., and also includes major. The study includes drivers and restraints of the global market. It covers the impact of these drivers and restraints on the demand during the forecast period. The report also highlights opportunities in the market at the global level.
The report provides size (in terms of volume and value) of In-flight Entertainment & Connectivity market for the base year 2020 and the forecast between 2021 and 2028. Market numbers have been estimated based on form and application. Market size and forecast for each application segment have been provided for the global and regional market.
This report focuses on the global In-flight Entertainment & Connectivity market status, future forecast, growth opportunity, key market and key players. The study objectives are to present the In-flight Entertainment & Connectivity market development in United States, Europe and China.
It is pertinent to consider that in a volatile global economy, we haven’t just conducted In-flight Entertainment & Connectivity market forecasts in terms of CAGR, but also studied the market based on key parameters, including Year-on-Year (Y-o-Y) growth, to comprehend the certainty of the market and to find and present the lucrative opportunities in market.
In terms of production side, this report researches the In-flight Entertainment & Connectivity capacity, production, value, ex-factory price, growth rate, market share for major manufacturers, regions (or countries) and type.
In terms of consumption side, this report focuses on the consumption of In-flight Entertainment & Connectivity by regions (countries) and application.
Buyers of the report will have access to verified market figures, including global market size in terms of revenue and volume. As part of production analysis, the authors of the report have provided reliable estimations and calculations for global revenue and volume by Type segment of the global In-flight Entertainment & Connectivity market. These figures have been provided in terms of both revenue and volume for the period 2017 to 2028. Additionally, the report provides accurate figures for production by region in terms of revenue as well as volume for the same period. The report also includes production capacity statistics for the same period.
With regard to production bases and technologies, the research in this report covers the production time, base distribution, technical parameters, research and development trends, technology sources, and sources of raw materials of major In-flight Entertainment & Connectivity market companies.
Regarding the analysis of the industry chain, the research of this report covers the raw materials and equipment of In-flight Entertainment & Connectivity market upstream, downstream customers, marketing channels, industry development trends and investment strategy recommendations. The more specific analysis also includes the main application areas of market and consumption, major regions and Consumption, major Chinese producers, distributors, raw material suppliers, equipment providers and their contact information, industry chain relationship analysis.
The research in this report also includes product parameters, production process, cost structure, and data information classified by region, technology and application. Finally, the paper model new project SWOT analysis and investment feasibility study of the case model.
Overall, this is an in-depth research report specifically for the In-flight Entertainment & Connectivity industry. The research center uses an objective and fair way to conduct an in-depth analysis of the development trend of the industry, providing support and evidence for customer competition analysis, development planning, and investment decision-making. In the course of operation, the project has received support and assistance from technicians and marketing personnel in various links of the industry chain.
The In-flight Entertainment & Connectivity market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies’ focus related to In-flight Entertainment & Connectivity market.
Prominent players in the market are predicted to face tough competition from the new entrants. However, some of the key players are targeting to acquire the startup companies in order to maintain their dominance in the global market. For a detailed analysis of key companies, their strengths, weaknesses, threats, and opportunities are measured in the report by using industry-standard tools such as the SWOT analysis. Regional coverage of key companies is covered in the report to measure their dominance. Key manufacturers of In-flight Entertainment & Connectivity market are focusing on introducing new products to meet the needs of the patrons. The feasibility of new products is also measured by using industry-standard tools.
Key companies are increasing their investments in research and development activities for the discovery of new products. There has also been a rise in the government funding for the introduction of new In-flight Entertainment & Connectivity market. These factors have benefited the growth of the global market for In-flight Entertainment & Connectivity. Going forward, key companies are predicted to benefit from the new product launches and the adoption of technological advancements. Technical advancements have benefited many industries and the global industry is not an exception.
New product launches and the expansion of already existing business are predicted to benefit the key players in maintaining their dominance in the global market for In-flight Entertainment & Connectivity. The global market is segmented on the basis of region, application, en-users and product type. Based on region, the market is divided into North America, Europe, Asia-Pacific, Latin America and Middle East and Africa (MEA).
In this study, the years considered to estimate the market size of In-flight Entertainment & Connectivity are as follows:
Reasons to Purchase this Report:
- Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and policy aspects
- Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market.
- Market value USD Million and volume Units Million data for each segment and sub-segment
- Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
- Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players
In-depth interviews and discussions were conducted with several key market participants and opinion leaders to compile the research report.
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.
Market Size Estimation
Top-down and bottom-up approaches are used to estimate and validate the global market size for company, regional division, product type and application (end users).
The market estimations in this report are based on the selling price (excluding any discounts provided by the manufacturer, distributor, wholesaler or traders). Market share analysis, assigned to each of the segments and regions are achieved through product utilization rate and average selling price.
Major manufacturers & their revenues, percentage splits, market shares, growth rates and breakdowns of the product markets are determined through secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or others factors are accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Vision Research Reports and presented in this report.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation. Extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report.
Secondary Sources occupies approximately 25% of data sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on. This research study includes secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; investor presentations; and SEC filings of companies.
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
The study objectives of this report are:
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