The global interactive video wall market size is expected to be worth around US$ 11.4 billion by 2030, according to a new report by Vision Research Reports.?
The global interactive video wall market size was valued at US$ 6.7 billion in 2020 and is anticipated to grow at a CAGR of 12.1% during forecast period 2021 to 2030.
Report Coverage
Report Scope | Details |
Market Size | USD 11.4 billion by 2030 |
Growth Rate | CAGR of 12.1% From 2021 to 2030 |
Base Year | 2021 |
Forecast Period | 2021 to 2030 |
Segments Covered | Layout, Display, End User |
Regional Scope | North America, Europe, Asia Pacific, Latin America, Middle East & Africa |
Companies Mentioned | Christie Digital System Inc.; eyefactive GmbH; Prestop B.V.; IDEUM; Intermedia Touch; Planar; Panasonic Corporation; MultiTaction; Pro Display; and Leyard Optoelectronic |
Growth Factors
Increasing adoption of interactive displays at public transportation/transit spaces, such as airports and railway stations is anticipated to drive the growth. Interactive video walls offer engaging interactive displays, especially when compared to a traditional video walls. They offer multiple screens, improved touchscreen interactivity, high image resolution and real-time content sharing. Commercial spaces including retail stores, healthcare facilities, restaurants and cafes, and museums are some of the major end users. The declining cost is directly expected to positively impact the demand in near future.
By Layout Analysis
The companies offer various types of products depending on the display layout. Standard layout includes landscape and portrait interactive video walls, which are mainly used in museums, trade shows and exhibitions, education, and hospitality sectors.
Interactive video walls with custom layout are anticipated to register considerable growth over the forecast period, attributed to the benefits offered in terms of flexibility, allowing users to switch between layouts whenever needed and offer robust preview options to ensure the requisite view of layout.
By Display Analysis
The LED segment accounted for the highest market share of approximately 50.5% in 2020. Curved LED interactive video walls are opening up new opportunity avenues for all participants involved in the value chain. An increasing number of outdoor events such as product launch, sports events, political assemblies, and music concerts, using video walls to entertain the audience by replacing widescreen displays is anticipated to further boost the demand.
By End User Analysis
retail segment accounted for approximately 21% of the market share. The retail vertical is anticipated to offer sound growth opportunities to the market players involved in the value chain on account of the rising number of commercial spaces including malls and shopping complexes.
Museum segment is anticipated to register considerable growth over the forecast period, attributed to various benefits offered in terms of ease of installation and immersion. These walls allow museum visitors to take control of what they want to know more about, using interactive technology.
By Regional Analysis
North America accounted for the largest market share of approximately 30.05% in 2020. The dominance can be attributed to the rising adoption of interactive technologies among commercial facilities in the region. In the current market scenario, U.S. dominates the interactive display market in North America.
Europe accounted for the second-largest market share of approximately 20.05% in terms of revenue in 2020. The growth is attributed to the increasing demand for landscape, portrait, and 3D installation video walls in the region.
Key Players
Christie Digital System Inc.; eyefactive GmbH; Prestop B.V.; IDEUM; Intermedia Touch; Planar; Panasonic Corporation; MultiTaction; Pro Display; and Leyard Optoelectronic among others
Market Segmentation
Layout
Standard Layout
Custom Layout
Display
LCD
LED
Others
End User
Retail
Corporate
Transportation
Healthcare
Hospitality
Museum
Others
Regional
North America
U.S.
Canada
Europe
U.K.
Germany
France
Asia Pacific
China
India
Japan
Latin America
Brazil
Mexico
Middle East & Africa
The Interactive Video Wall market research report covers definition, classification, product classification, product application, development trend, product technology, competitive landscape, industrial chain structure, industry overview, national policy and planning analysis of the industry, the latest dynamic analysis, etc., and also includes major. The study includes drivers and restraints of the global market. It covers the impact of these drivers and restraints on the demand during the forecast period. The report also highlights opportunities in the market at the global level.
The report provides size (in terms of volume and value) of Interactive Video Wall market for the base year 2020 and the forecast between 2021 and 2030. Market numbers have been estimated based on form and application. Market size and forecast for each application segment have been provided for the global and regional market.
This report focuses on the global Interactive Video Wall market status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Interactive Video Wall market development in United States, Europe and China.
It is pertinent to consider that in a volatile global economy, we haven’t just conducted Interactive Video Wall market forecasts in terms of CAGR, but also studied the market based on key parameters, including Year-on-Year (Y-o-Y) growth, to comprehend the certainty of the market and to find and present the lucrative opportunities in market.
In terms of production side, this report researches the Interactive Video Wall capacity, production, value, ex-factory price, growth rate, market share for major manufacturers, regions (or countries) and type.
In terms of consumption side, this report focuses on the consumption of Interactive Video Wall by regions (countries) and application.
Buyers of the report will have access to verified market figures, including global market size in terms of revenue and volume. As part of production analysis, the authors of the report have provided reliable estimations and calculations for global revenue and volume by Type segment of the global Interactive Video Wall market. These figures have been provided in terms of both revenue and volume for the period 2017 to 2030. Additionally, the report provides accurate figures for production by region in terms of revenue as well as volume for the same period. The report also includes production capacity statistics for the same period.
With regard to production bases and technologies, the research in this report covers the production time, base distribution, technical parameters, research and development trends, technology sources, and sources of raw materials of major Interactive Video Wall market companies.
Regarding the analysis of the industry chain, the research of this report covers the raw materials and equipment of Interactive Video Wall market upstream, downstream customers, marketing channels, industry development trends and investment strategy recommendations. The more specific analysis also includes the main application areas of market and consumption, major regions and Consumption, major Chinese producers, distributors, raw material suppliers, equipment providers and their contact information, industry chain relationship analysis.
The research in this report also includes product parameters, production process, cost structure, and data information classified by region, technology and application. Finally, the paper model new project SWOT analysis and investment feasibility study of the case model.
Overall, this is an in-depth research report specifically for the Interactive Video Wall industry. The research center uses an objective and fair way to conduct an in-depth analysis of the development trend of the industry, providing support and evidence for customer competition analysis, development planning, and investment decision-making. In the course of operation, the project has received support and assistance from technicians and marketing personnel in various links of the industry chain.
Interactive Video Wall market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies’ focus related to Interactive Video Wall market.
Prominent players in the market are predicted to face tough competition from the new entrants. However, some of the key players are targeting to acquire the startup companies in order to maintain their dominance in the global market. For a detailed analysis of key companies, their strengths, weaknesses, threats, and opportunities are measured in the report by using industry-standard tools such as the SWOT analysis. Regional coverage of key companies is covered in the report to measure their dominance. Key manufacturers of Interactive Video Wall market are focusing on introducing new products to meet the needs of the patrons. The feasibility of new products is also measured by using industry-standard tools.
Key companies are increasing their investments in research and development activities for the discovery of new products. There has also been a rise in the government funding for the introduction of new Interactive Video Wall market. These factors have benefited the growth of the global market for Interactive Video Wall. Going forward, key companies are predicted to benefit from the new product launches and the adoption of technological advancements. Technical advancements have benefited many industries and the global industry is not an exception.
New product launches and the expansion of already existing business are predicted to benefit the key players in maintaining their dominance in the global market for Interactive Video Wall. The global market is segmented on the basis of region, application, en-users and product type. Based on region, the market is divided into North America, Europe, Asia-Pacific, Latin America and Middle East and Africa (MEA).
In this study, the years considered to estimate the market size of Interactive Video Wall are as follows:
Reasons to Purchase this Report:
- Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and policy aspects
- Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market.
- Market value USD Million and volume Units Million data for each segment and sub-segment
- Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
- Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players
Research Methodology:
In-depth interviews and discussions were conducted with several key market participants and opinion leaders to compile the research report.
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.
The study objectives of this report are:
Chapter 1. Introduction
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
Chapter 2. Research Methodology
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
Chapter 3. Executive Summary
3.1. Market Snapshot
Chapter 4. Market Variables and Scope
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
Chapter 5. Market Dynamics Analysis and Trends
5.1. Market Dynamics
5.1.1. Market Drivers
5.1.2. Market Restraints
5.1.3. Market Opportunities
5.2. Porter’s Five Forces Analysis
5.2.1. Bargaining power of suppliers
5.2.2. Bargaining power of buyers
5.2.3. Threat of substitute
5.2.4. Threat of new entrants
5.2.5. Degree of competition
Chapter 6. Competitive Landscape
6.1.1. Company Market Share/Positioning Analysis
6.1.2. Key Strategies Adopted by Players
6.1.3. Vendor Landscape
6.1.3.1. List of Suppliers
6.1.3.2. List of Buyers
Chapter 7. Global Interactive Video Wall Market, By Layout
7.1. Interactive Video Wall Market, by Layout, 2021-2030
7.1.1. Standard Layout
7.1.1.1. Market Revenue and Forecast (2017-2030)
7.1.2. Custom Layout
7.1.2.1. Market Revenue and Forecast (2017-2030)
Chapter 8. Global Interactive Video Wall Market, By Display
8.1. Interactive Video Wall Market, by Display, 2021-2030
8.1.1. LCD
8.1.1.1. Market Revenue and Forecast (2017-2030)
8.1.2. LED
8.1.2.1. Market Revenue and Forecast (2017-2030)
8.1.3. Others
8.1.3.1. Market Revenue and Forecast (2017-2030)
Chapter 9. Global Interactive Video Wall Market, By End User
9.1. Interactive Video Wall Market, by End User, 2021-2030
9.1.1. Retail
9.1.1.1. Market Revenue and Forecast (2017-2030)
9.1.2. Corporate
9.1.2.1. Market Revenue and Forecast (2017-2030)
9.1.3. Transportation
9.1.3.1. Market Revenue and Forecast (2017-2030)
9.1.4. Healthcare
9.1.4.1. Market Revenue and Forecast (2017-2030)
9.1.5. Hospitality
9.1.5.1. Market Revenue and Forecast (2017-2030)
9.1.6. Museum
9.1.6.1. Market Revenue and Forecast (2017-2030)
Chapter 10. Global Interactive Video Wall Market, Regional Estimates and Trend Forecast
10.1. North America
10.1.1. Market Revenue and Forecast, by Layout (2017-2030)
10.1.2. Market Revenue and Forecast, by Display (2017-2030)
10.1.3. Market Revenue and Forecast, by End User (2017-2030)
10.1.4. U.S.
10.1.4.1. Market Revenue and Forecast, by Layout (2017-2030)
10.1.4.2. Market Revenue and Forecast, by Display (2017-2030)
10.1.4.3. Market Revenue and Forecast, by End User (2017-2030)
10.1.5. Rest of North America
10.1.5.1. Market Revenue and Forecast, by Layout (2017-2030)
10.1.5.2. Market Revenue and Forecast, by Display (2017-2030)
10.1.5.3. Market Revenue and Forecast, by End User (2017-2030)
10.2. Europe
10.2.1. Market Revenue and Forecast, by Layout (2017-2030)
10.2.2. Market Revenue and Forecast, by Display (2017-2030)
10.2.3. Market Revenue and Forecast, by End User (2017-2030)
10.2.4. UK
10.2.4.1. Market Revenue and Forecast, by Layout (2017-2030)
10.2.4.2. Market Revenue and Forecast, by Display (2017-2030)
10.2.4.3. Market Revenue and Forecast, by End User (2017-2030)
10.2.5. Germany
10.2.5.1. Market Revenue and Forecast, by Layout (2017-2030)
10.2.5.2. Market Revenue and Forecast, by Display (2017-2030)
10.2.5.3. Market Revenue and Forecast, by End User (2017-2030)
10.2.6. France
10.2.6.1. Market Revenue and Forecast, by Layout (2017-2030)
10.2.6.2. Market Revenue and Forecast, by Display (2017-2030)
10.2.6.3. Market Revenue and Forecast, by End User (2017-2030)
10.2.7. Rest of Europe
10.2.7.1. Market Revenue and Forecast, by Layout (2017-2030)
10.2.7.2. Market Revenue and Forecast, by Display (2017-2030)
10.2.7.3. Market Revenue and Forecast, by End User (2017-2030)
10.3. APAC
10.3.1. Market Revenue and Forecast, by Layout (2017-2030)
10.3.2. Market Revenue and Forecast, by Display (2017-2030)
10.3.3. Market Revenue and Forecast, by End User (2017-2030)
10.3.4. India
10.3.4.1. Market Revenue and Forecast, by Layout (2017-2030)
10.3.4.2. Market Revenue and Forecast, by Display (2017-2030)
10.3.4.3. Market Revenue and Forecast, by End User (2017-2030)
10.3.5. China
10.3.5.1. Market Revenue and Forecast, by Layout (2017-2030)
10.3.5.2. Market Revenue and Forecast, by Display (2017-2030)
10.3.5.3. Market Revenue and Forecast, by End User (2017-2030)
10.3.6. Japan
10.3.6.1. Market Revenue and Forecast, by Layout (2017-2030)
10.3.6.2. Market Revenue and Forecast, by Display (2017-2030)
10.3.6.3. Market Revenue and Forecast, by End User (2017-2030)
10.3.7. Rest of APAC
10.3.7.1. Market Revenue and Forecast, by Layout (2017-2030)
10.3.7.2. Market Revenue and Forecast, by Display (2017-2030)
10.3.7.3. Market Revenue and Forecast, by End User (2017-2030)
10.4. MEA
10.4.1. Market Revenue and Forecast, by Layout (2017-2030)
10.4.2. Market Revenue and Forecast, by Display (2017-2030)
10.4.3. Market Revenue and Forecast, by End User (2017-2030)
10.4.4. GCC
10.4.4.1. Market Revenue and Forecast, by Layout (2017-2030)
10.4.4.2. Market Revenue and Forecast, by Display (2017-2030)
10.4.4.3. Market Revenue and Forecast, by End User (2017-2030)
10.4.5. North Africa
10.4.5.1. Market Revenue and Forecast, by Layout (2017-2030)
10.4.5.2. Market Revenue and Forecast, by Display (2017-2030)
10.4.5.3. Market Revenue and Forecast, by End User (2017-2030)
10.4.6. South Africa
10.4.6.1. Market Revenue and Forecast, by Layout (2017-2030)
10.4.6.2. Market Revenue and Forecast, by Display (2017-2030)
10.4.6.3. Market Revenue and Forecast, by End User (2017-2030)
10.4.7. Rest of MEA
10.4.7.1. Market Revenue and Forecast, by Layout (2017-2030)
10.4.7.2. Market Revenue and Forecast, by Display (2017-2030)
10.4.7.3. Market Revenue and Forecast, by End User (2017-2030)
10.5. Latin America
10.5.1. Market Revenue and Forecast, by Layout (2017-2030)
10.5.2. Market Revenue and Forecast, by Display (2017-2030)
10.5.3. Market Revenue and Forecast, by End User (2017-2030)
10.5.4. Brazil
10.5.4.1. Market Revenue and Forecast, by Layout (2017-2030)
10.5.4.2. Market Revenue and Forecast, by Display (2017-2030)
10.5.4.3. Market Revenue and Forecast, by End User (2017-2030)
10.5.5. Rest of LATAM
10.5.5.1. Market Revenue and Forecast, by Layout (2017-2030)
10.5.5.2. Market Revenue and Forecast, by Display (2017-2030)
10.5.5.3. Market Revenue and Forecast, by End User (2017-2030)
Chapter 11. Company Profiles
11.1. Christie Digital System Inc
11.1.1. Company Overview
11.1.2. Product Offerings
11.1.3. Financial Performance
11.1.4. Recent Initiatives
11.2. eyefactive GmbH
11.2.1. Company Overview
11.2.2. Product Offerings
11.2.3. Financial Performance
11.2.4. Recent Initiatives
11.3. Prestop B.V.
11.3.1. Company Overview
11.3.2. Product Offerings
11.3.3. Financial Performance
11.3.4. Recent Initiatives
11.4. IDEUM
11.4.1. Company Overview
11.4.2. Product Offerings
11.4.3. Financial Performance
11.4.4. Recent Initiatives
11.5. Intermedia Touch
11.5.1. Company Overview
11.5.2. Product Offerings
11.5.3. Financial Performance
11.5.4. Recent Initiatives
11.6. Planar
11.6.1. Company Overview
11.6.2. Product Offerings
11.6.3. Financial Performance
11.6.4. Recent Initiatives
11.7. Panasonic Corporation
11.7.1. Company Overview
11.7.2. Product Offerings
11.7.3. Financial Performance
11.7.4. Recent Initiatives
11.8. MultiTaction
11.8.1. Company Overview
11.8.2. Product Offerings
11.8.3. Financial Performance
11.8.4. Recent Initiatives
11.9. Pro Display
11.9.1. Company Overview
11.9.2. Product Offerings
11.9.3. Financial Performance
11.9.4. Recent Initiatives
11.10. Leyard Optoelectronic
11.10.1. Company Overview
11.10.2. Product Offerings
11.10.3. Financial Performance
11.10.4. Recent Initiatives
Chapter 12. Research Methodology
12.1. Primary Research
12.2. Secondary Research
12.3. Assumptions
Chapter 13. Appendix
13.1. About Us
13.2. Glossary of Terms