Wearable Technology Market (By Product: Head & Eyewear, Wristwear; By Application: Consumer Electronics, Healthcare) - Global Industry Analysis, Size, Share, Growth, Trends, Revenue, Regional Outlook and Forecast 2023-2032

The global wearable technology market was surpassed at USD 61.33 billion in 2022 and is expected to hit around USD 241.09 billion by 2032, growing at a CAGR of 14.67% from 2023 to 2032.

Wearable Technology Market Size 2023 to 2032

Key Pointers

  • The wrist-wear product segment dominated the global industry in 2022 and accounted for the maximum share of more than 49.48% of the overall revenue.
  • Headwear & eyewear is estimated to be the second-largest and second-fastest-growing product segment from 2023 to 2032.
  • The consumer electronics application segment led the industry in 2022 and accounted for the maximum share of more than 48.99% of the overall revenue.
  • The healthcare segment is anticipated to register the second-fastest growth rate from 2023 to 2032.
  • North America dominated the global industry in 2022 and accounted for the maximum share of 33.85 % of the overall revenue followed by the Asia Pacific and Europe regions.
Report Coverage Details
Market Size in 2022 USD 61.33 billion
Revenue Forecast by 2032 USD 241.09 billion
Growth rate from 2023 to 2032 CAGR of 14.67%
Base Year 2022
Forecast Period 2023 to 2032
Regions Covered North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Companies Covered Apple Inc.; Samsung Electronics Co., Ltd.; Fitbit, Inc.; Garmin Ltd.; Huami Co. Ltd.; Fossil Group, Inc.

 

The increasing adoption of smart wearable technology products among consumers is driving industry growth. These devices aid in monitoring health by keeping track of cholesterol levels, calories burnt, oxygen levels, etc., through sensors. In addition, several companies, such as Fitbit, Samsung, Noise, and Fossil Group, Inc., are introducing wearable technology watches and other accessories with health tracking solutions. Such a feature is anticipated to attract consumers as it helps them check their health, which paves the way for market growth.

For instance, in March 2022, Xiaomi Corp. launched the latest Xiaomi Watch S1 Series. It has 117 fitness modes and tracks blood oxygen saturation, health monitoring, and sleep monitoring. It has magnetic charge capabilities along with Amazon’s Alexa voice assistant. Rapid changes in consumer demographics, such as changing lifestyle patterns and preferences, are expected to boost product demand, which is anticipated to drive industry growth. In addition, high consumer spending on personal care products is projected to support the demand for wearable devices. The demand for smartwatches among swimmers, cyclists, runners, and gym-goers is high as they aid in tracking the calories burnt, hourly activity, and stationary time.

In addition, many vendors are focused on introducing products with multiple sports options, a large display, a better battery, and a rugged metal casing attracting athletes. This is expected to drive industry growth. Integrating AI and AR technologies enable manufacturers to add new advanced features to their products. For instance, the Adaptive EQ technology introduced by Apple, Inc. with the launch of their AirPods in 2021 tunes the sound in real-time based on the profile and fit of the user’s ear. The advent of technology has led to the integration of smart wearables in clothing, also known as smart clothing. Smart or IoT-based apparel are electrical components integrated into clothing that offer services, which can be used in larger smart systems through communication-based protocols.

The use of wearable devices in healthcare is rising due to the pandemic as these products offer advantages and benefits to both patients and healthcare providers. Some of these benefits include real-time health monitoring of vital statistics and earlier detection of disease or risk of a significant health event. Wearable technologies and ear-worn have witnessed robust growth as consumers rely on these devices for remote work, health tracking, fitness activities, and more. However, the increasing availability of counterfeit products is expected to challenge market growth. A rise in the production of low-cost fraudulent devices with more offerings and benefits is expected to restrain the growth of the industry as consumers usually opt for products offering similar features at a considerably lower price.

Wearable Technology Market Segmentations:

By Product By Application

Wrist-Wear

Eyewear & Headwear

Footwear

Neckwear

Body-Wear

Others

Consumer Electronics

Healthcare

Enterprise & Industrial Applications

Others

Frequently Asked Questions

The global wearable technology market size was reached at USD 61.33 billion in 2022 and it is projected to hit around USD 241.09 billion by 2032.

The global wearable technology market is growing at a compound annual growth rate (CAGR) of 14.67% from 2023 to 2032.

The North America region has accounted for the largest wearable technology market share in 2022.

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Wearable Technology Market 

5.1. COVID-19 Landscape: Wearable Technology Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

Chapter 6. Market Dynamics Analysis and Trends

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Wearable Technology Market, By Product

8.1. Wearable Technology Market, by Product, 2023-2032

8.1.1. Wrist-Wear

8.1.1.1. Market Revenue and Forecast (2020-2032)

8.1.2. Eyewear & Headwear

8.1.2.1. Market Revenue and Forecast (2020-2032)

8.1.3. Footwear

8.1.3.1. Market Revenue and Forecast (2020-2032)

8.1.4. Neckwear

8.1.4.1. Market Revenue and Forecast (2020-2032)

8.1.5. Body-Wear

8.1.5.1. Market Revenue and Forecast (2020-2032)

8.1.6. Others

8.1.6.1. Market Revenue and Forecast (2020-2032)

Chapter 9. Global Wearable Technology Market, By Application

9.1. Wearable Technology Market, by Application, 2023-2032

9.1.1. Consumer Electronics

9.1.1.1. Market Revenue and Forecast (2020-2032)

9.1.2. Healthcare

9.1.2.1. Market Revenue and Forecast (2020-2032)

9.1.3. Enterprise & Industrial Applications

9.1.3.1. Market Revenue and Forecast (2020-2032)

9.1.4. Others

9.1.4.1. Market Revenue and Forecast (2020-2032)

Chapter 10. Global Wearable Technology Market, Regional Estimates and Trend Forecast

10.1. North America

10.1.1. Market Revenue and Forecast, by Product (2020-2032)

10.1.2. Market Revenue and Forecast, by Application (2020-2032)

10.1.3. U.S.

10.1.3.1. Market Revenue and Forecast, by Product (2020-2032)

10.1.3.2. Market Revenue and Forecast, by Application (2020-2032)

10.1.4. Rest of North America

10.1.4.1. Market Revenue and Forecast, by Product (2020-2032)

10.1.4.2. Market Revenue and Forecast, by Application (2020-2032)

10.2. Europe

10.2.1. Market Revenue and Forecast, by Product (2020-2032)

10.2.2. Market Revenue and Forecast, by Application (2020-2032)

10.2.3. UK

10.2.3.1. Market Revenue and Forecast, by Product (2020-2032)

10.2.3.2. Market Revenue and Forecast, by Application (2020-2032)

10.2.4. Germany

10.2.4.1. Market Revenue and Forecast, by Product (2020-2032)

10.2.4.2. Market Revenue and Forecast, by Application (2020-2032)

10.2.5. France

10.2.5.1. Market Revenue and Forecast, by Product (2020-2032)

10.2.5.2. Market Revenue and Forecast, by Application (2020-2032)

10.2.6. Rest of Europe

10.2.6.1. Market Revenue and Forecast, by Product (2020-2032)

10.2.6.2. Market Revenue and Forecast, by Application (2020-2032)

10.3. APAC

10.3.1. Market Revenue and Forecast, by Product (2020-2032)

10.3.2. Market Revenue and Forecast, by Application (2020-2032)

10.3.3. India

10.3.3.1. Market Revenue and Forecast, by Product (2020-2032)

10.3.3.2. Market Revenue and Forecast, by Application (2020-2032)

10.3.4. China

10.3.4.1. Market Revenue and Forecast, by Product (2020-2032)

10.3.4.2. Market Revenue and Forecast, by Application (2020-2032)

10.3.5. Japan

10.3.5.1. Market Revenue and Forecast, by Product (2020-2032)

10.3.5.2. Market Revenue and Forecast, by Application (2020-2032)

10.3.6. Rest of APAC

10.3.6.1. Market Revenue and Forecast, by Product (2020-2032)

10.3.6.2. Market Revenue and Forecast, by Application (2020-2032)

10.4. MEA

10.4.1. Market Revenue and Forecast, by Product (2020-2032)

10.4.2. Market Revenue and Forecast, by Application (2020-2032)

10.4.3. GCC

10.4.3.1. Market Revenue and Forecast, by Product (2020-2032)

10.4.3.2. Market Revenue and Forecast, by Application (2020-2032)

10.4.4. North Africa

10.4.4.1. Market Revenue and Forecast, by Product (2020-2032)

10.4.4.2. Market Revenue and Forecast, by Application (2020-2032)

10.4.5. South Africa

10.4.5.1. Market Revenue and Forecast, by Product (2020-2032)

10.4.5.2. Market Revenue and Forecast, by Application (2020-2032)

10.4.6. Rest of MEA

10.4.6.1. Market Revenue and Forecast, by Product (2020-2032)

10.4.6.2. Market Revenue and Forecast, by Application (2020-2032)

10.5. Latin America

10.5.1. Market Revenue and Forecast, by Product (2020-2032)

10.5.2. Market Revenue and Forecast, by Application (2020-2032)

10.5.3. Brazil

10.5.3.1. Market Revenue and Forecast, by Product (2020-2032)

10.5.3.2. Market Revenue and Forecast, by Application (2020-2032)

10.5.4. Rest of LATAM

10.5.4.1. Market Revenue and Forecast, by Product (2020-2032)

10.5.4.2. Market Revenue and Forecast, by Application (2020-2032)

Chapter 11. Company Profiles

11.1. Apple Inc.

11.1.1. Company Overview

11.1.2. Product Offerings

11.1.3. Financial Performance

11.1.4. Recent Initiatives

11.2. Samsung Electronics Co., Ltd.

11.2.1. Company Overview

11.2.2. Product Offerings

11.2.3. Financial Performance

11.2.4. Recent Initiatives

11.3. Fitbit, Inc.

11.3.1. Company Overview

11.3.2. Product Offerings

11.3.3. Financial Performance

11.3.4. Recent Initiatives

11.4. Garmin Ltd.

11.4.1. Company Overview

11.4.2. Product Offerings

11.4.3. Financial Performance

11.4.4. LTE Scientific

11.5. Huami Co. Ltd.

11.5.1. Company Overview

11.5.2. Product Offerings

11.5.3. Financial Performance

11.5.4. Recent Initiatives

11.6. Fossil Group, Inc.

11.6.1. Company Overview

11.6.2. Product Offerings

11.6.3. Financial Performance

11.6.4. Recent Initiatives

Chapter 12. Research Methodology

12.1. Primary Research

12.2. Secondary Research

12.3. Assumptions

Chapter 13. Appendix

13.1. About Us

13.2. Glossary of Terms

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