Gaming Accessories Market (By Product: Gaming Chairs, Controllers, Headsets and Audio Equipment; By Platform; By Distribution Channel) - Global Industry Analysis, Size, Share, Growth, Trends, Revenue, Regional Outlook and Forecast 2024-2033

The global gaming accessories market size was estimated at around USD 6.61 billion in 2023 and it is projected to hit around USD 12.22 billion by 2033, growing at a CAGR of 6.34% from 2024 to 2033. The gaming accessories market is driven by the advent of virtual reality (VR) and augmented reality (AR) technologies, customization and aesthetics, increasing disposable income, and expanding gaming platforms.

Gaming Accessories Market Size 2024 to 2033

Key Pointers

  • North America led the market with the highest market share of 53% in 2023.
  • By Product, the controllers segment held the largest revenue share of 33% in 2023.
  • By Platform, the PC gaming segment contributed the largest market share of 39% in 2023.
  • By Distribution, the Specialty stores segment is generated the maximum market share 43% in 2023.

Gaming Accessories Market Overview

The gaming industry has witnessed an unprecedented surge in popularity, and with it, the demand for gaming accessories has skyrocketed. This overview delves into the dynamic landscape of the gaming accessories market, examining key trends, factors driving growth, and the evolving consumer preferences that shape this burgeoning industry.

Gaming Accessories Market Growth

The gaming accessories market is experiencing robust growth driven by several key factors. One significant catalyst is the continuous evolution of technology within the gaming industry. As gaming hardware becomes increasingly sophisticated, the demand for cutting-edge accessories such as advanced controllers, high-performance keyboards, and precision mice continues to rise, enhancing the overall gaming experience. Another pivotal factor contributing to market growth is the surge in popularity of esports. The competitive gaming scene has created a demand for specialized gaming peripherals, attracting both professional gamers and enthusiasts seeking a competitive edge. Additionally, the integration of virtual reality (VR) and augmented reality (AR) technologies has led to the development of accessories that elevate the immersive aspects of gaming. These technological advancements, coupled with increasing disposable incomes among gamers, the social nature of gaming activities, and the expanding availability of gaming across various platforms, collectively drive the sustained growth of the gaming accessories market. Manufacturers and developers, adapting to emerging trends, play a crucial role in providing innovative tools that cater to the diverse needs of the growing gaming community.

Report Scope of the Gaming Accessories Market

Report Coverage Details
Growth Rate from 2024 to 2033 CAGR of 6.34%
Market Revenue by 2033 USD 12.22 billion
Revenue Share of North America in 2023 53%
Base Year 2023
Forecast Period 2024 to 2033
Market Analysis (Terms Used) Value (US$ Million/Billion) or (Volume/Units)

 

Gaming Accessories Market Trends

  • Wireless Connectivity Dominance: The preference for wireless gaming accessories continues to rise, reflecting a shift towards convenience and a clutter-free gaming setup. Wireless controllers, headsets, and mice are gaining popularity as advancements in technology ensure reliable and low-latency wireless connectivity.
  • Inclusive and Accessible Design: There is a growing focus on creating gaming accessories with inclusive and accessible designs. Manufacturers are recognizing the diverse needs of gamers, developing products that cater to individuals with varying abilities, ensuring an enjoyable gaming experience for a wider audience.
  • Augmented Reality (AR) Integration: As AR technologies advance, gaming accessories are incorporating AR features to provide more immersive and interactive experiences. AR-enhanced peripherals, such as AR-enabled headsets and controllers, are emerging to take gaming to new dimensions.
  • Subscription-based Gaming Services: The rise of subscription-based gaming services is influencing accessory trends. With cloud gaming becoming more prevalent, accessories that enhance the streaming experience, such as ergonomic controllers and high-quality headsets, are gaining prominence.
  • Health and Wellness Features: Gaming accessories are increasingly integrating health and wellness features. Products like ergonomic chairs, anti-fatigue gaming mats, and blue light-filtering glasses are designed to address the physical well-being of gamers during extended gaming sessions.
  • Cross-Platform Compatibility: With gaming expanding across various platforms, there's a trend towards developing accessories with cross-platform compatibility. Accessories that seamlessly transition between PC, console, and mobile gaming cater to the diverse gaming habits of users.
  • Smart and AI-powered Accessories: The integration of artificial intelligence (AI) in gaming accessories is on the rise. Smart accessories, such as AI-powered controllers that adapt to individual gaming styles, are becoming prevalent, enhancing the overall gaming experience through personalized features.
  • Retro and Nostalgia-inspired Accessories: The market is witnessing a trend towards retro and nostalgia-inspired gaming accessories. Remakes of classic controllers and accessories with a vintage design aesthetic cater to gamers' nostalgia while offering modern functionality.

Product Insights

In terms of product, controllers dominated the global market with the largest market share of 33% in 2023. Controllers have a broad appeal across different gaming platforms. Whether used with gaming consoles, PCs, or even mobile devices, they provide a familiar and standardized means of interaction for gamers. This universality contributes to their widespread adoption and ensures they cater to a diverse audience, encompassing casual gamers, enthusiasts, and professional players.

Platform Insights

PC gaming segment held 39% of the total market in 2023. Unlike consoles, PCs allow users to build and upgrade their gaming setups according to their preferences and requirements. This flexibility extends to gaming accessories such as keyboards, mice, headsets, and monitors, allowing gamers to create a personalized gaming environment. As a result, the demand for different accessories tailored to PC gaming has significantly contributed to the platform's market share.

Distribution Channel Insights

Specialty stores segment are expected to hold a market share of 43% in 2023. A focused and curated selection of gaming accessories in specialty stores is responsible for its prominence in the market. These stores specialize exclusively in gaming-related products, creating an environment where consumers can find various accessories tailored specifically for gaming purposes. This specialization allows for a more in-depth and knowledgeable approach to product offerings, catering to the unique requirements of gamers in terms of performance, design, and compatibility.

Gaming Accessories Market Share, By Distribution Channel, 2023 (%)

Specialty stores also excel in creating an immersive and engaging shopping experience for gamers. The ambiance of these stores is designed to resonate with gaming culture, fostering a sense of community and excitement. This environment attracts gaming enthusiasts and enhances the shopping experience, making it more enjoyable and memorable for consumers.

Regional Insights

North America dominated the market with a share of 53% in 2023. The region boasts a large and diverse community of gamers, from casual players to professional esports enthusiasts. The widespread popularity of gaming as a form of entertainment has created a substantial market for high-quality accessories, including controllers, keyboards, headsets, and virtual reality peripherals.

Gaming Accessories Market Share, By Region, 2023 (%)

Technological advancements in the gaming industry further solidify North America's leading position in the market. The region is home to leading gaming console manufacturers like Microsoft, Sony, and influential gaming accessory brands. The continuous innovation in gaming technology, including the development of advanced graphics, immersive audio, and cutting-edge peripherals, contributes to a high demand for top-tier accessories that complement these technological advancements.

Key Companies

  • Logitech G
  • Razer Inc.
  • Corsair
  • SteelSeries
  • HyperX
  • Thrustmaster
  • Turtle Beach
  • ASUS
  • Xbox
  • Micro-Star INT'L CO., LTD

Gaming Accessories Market Segmentations:

By Product

  • Gaming Chairs
  • Controllers
  • Headsets and Audio Equipment
  • Keyboards and Mouse
  • Others

By Platform

  • Mobile
  • Console
  • PC Gaming

By Distribution

  • Specialty Stores
  • Online
  • Departmental Stores
  • Others

By Region

  • North America
  • Europe
  • Asia Pacific
  • Central & South America
  • Middle East & Africa

Frequently Asked Questions

The global gaming accessories market size was reached at USD 6.61 billion in 2023 and it is projected to hit around USD 12.22 billion by 2033.

The global gaming accessories market is growing at a compound annual growth rate (CAGR) of 6.34% from 2024 to 2033.

The North America region has accounted for the largest gaming accessories market share in 2023.

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Product Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Gaming Accessories Market 

5.1. COVID-19 Landscape: Gaming Accessories Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

Chapter 6. Market Dynamics Analysis and Trends

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Gaming Accessories Market, By Product

8.1. Gaming Accessories Market, by Product, 2024-2033

8.1.1 Gaming Chairs

8.1.1.1. Market Revenue and Forecast (2021-2033)

8.1.2. Controllers

8.1.2.1. Market Revenue and Forecast (2021-2033)

8.1.3. Headsets and Audio Equipment

8.1.3.1. Market Revenue and Forecast (2021-2033)

8.1.4. Keyboards and Mouse

8.1.4.1. Market Revenue and Forecast (2021-2033)

8.1.5. Others

8.1.5.1. Market Revenue and Forecast (2021-2033)

Chapter 9. Global Gaming Accessories Market, By Platform

9.1. Gaming Accessories Market, by Platform, 2024-2033

9.1.1. Mobile

9.1.1.1. Market Revenue and Forecast (2021-2033)

9.1.2. Console

9.1.2.1. Market Revenue and Forecast (2021-2033)

9.1.3. PC Gaming

9.1.3.1. Market Revenue and Forecast (2021-2033)

Chapter 10. Global Gaming Accessories Market, By Distribution 

10.1. Gaming Accessories Market, by Distribution, 2024-2033

10.1.1. Specialty Stores

10.1.1.1. Market Revenue and Forecast (2021-2033)

10.1.2. Online

10.1.2.1. Market Revenue and Forecast (2021-2033)

10.1.3. Departmental Stores

10.1.3.1. Market Revenue and Forecast (2021-2033)

10.1.4. Others

10.1.4.1. Market Revenue and Forecast (2021-2033)

Chapter 11. Global Gaming Accessories Market, Regional Estimates and Trend Forecast

11.1. North America

11.1.1. Market Revenue and Forecast, by Product (2021-2033)

11.1.2. Market Revenue and Forecast, by Platform (2021-2033)

11.1.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.1.4. U.S.

11.1.4.1. Market Revenue and Forecast, by Product (2021-2033)

11.1.4.2. Market Revenue and Forecast, by Platform (2021-2033)

11.1.4.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.1.5. Rest of North America

11.1.5.1. Market Revenue and Forecast, by Product (2021-2033)

11.1.5.2. Market Revenue and Forecast, by Platform (2021-2033)

11.1.5.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.2. Europe

11.2.1. Market Revenue and Forecast, by Product (2021-2033)

11.2.2. Market Revenue and Forecast, by Platform (2021-2033)

11.2.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.2.4. UK

11.2.4.1. Market Revenue and Forecast, by Product (2021-2033)

11.2.4.2. Market Revenue and Forecast, by Platform (2021-2033)

11.2.4.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.2.5. Germany

11.2.5.1. Market Revenue and Forecast, by Product (2021-2033)

11.2.5.2. Market Revenue and Forecast, by Platform (2021-2033)

11.2.5.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.2.6. France

11.2.6.1. Market Revenue and Forecast, by Product (2021-2033)

11.2.6.2. Market Revenue and Forecast, by Platform (2021-2033)

11.2.6.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.2.7. Rest of Europe

11.2.7.1. Market Revenue and Forecast, by Product (2021-2033)

11.2.7.2. Market Revenue and Forecast, by Platform (2021-2033)

11.2.7.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.3. APAC

11.3.1. Market Revenue and Forecast, by Product (2021-2033)

11.3.2. Market Revenue and Forecast, by Platform (2021-2033)

11.3.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.3.4. India

11.3.4.1. Market Revenue and Forecast, by Product (2021-2033)

11.3.4.2. Market Revenue and Forecast, by Platform (2021-2033)

11.3.4.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.3.5. China

11.3.5.1. Market Revenue and Forecast, by Product (2021-2033)

11.3.5.2. Market Revenue and Forecast, by Platform (2021-2033)

11.3.5.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.3.6. Japan

11.3.6.1. Market Revenue and Forecast, by Product (2021-2033)

11.3.6.2. Market Revenue and Forecast, by Platform (2021-2033)

11.3.6.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.3.7. Rest of APAC

11.3.7.1. Market Revenue and Forecast, by Product (2021-2033)

11.3.7.2. Market Revenue and Forecast, by Platform (2021-2033)

11.3.7.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.4. MEA

11.4.1. Market Revenue and Forecast, by Product (2021-2033)

11.4.2. Market Revenue and Forecast, by Platform (2021-2033)

11.4.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.4.4. GCC

11.4.4.1. Market Revenue and Forecast, by Product (2021-2033)

11.4.4.2. Market Revenue and Forecast, by Platform (2021-2033)

11.4.4.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.4.5. North Africa

11.4.5.1. Market Revenue and Forecast, by Product (2021-2033)

11.4.5.2. Market Revenue and Forecast, by Platform (2021-2033)

11.4.5.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.4.6. South Africa

11.4.6.1. Market Revenue and Forecast, by Product (2021-2033)

11.4.6.2. Market Revenue and Forecast, by Platform (2021-2033)

11.4.6.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.4.7. Rest of MEA

11.4.7.1. Market Revenue and Forecast, by Product (2021-2033)

11.4.7.2. Market Revenue and Forecast, by Platform (2021-2033)

11.4.7.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.5. Latin America

11.5.1. Market Revenue and Forecast, by Product (2021-2033)

11.5.2. Market Revenue and Forecast, by Platform (2021-2033)

11.5.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.5.4. Brazil

11.5.4.1. Market Revenue and Forecast, by Product (2021-2033)

11.5.4.2. Market Revenue and Forecast, by Platform (2021-2033)

11.5.4.3. Market Revenue and Forecast, by Distribution (2021-2033)

11.5.5. Rest of LATAM

11.5.5.1. Market Revenue and Forecast, by Product (2021-2033)

11.5.5.2. Market Revenue and Forecast, by Platform (2021-2033)

11.5.5.3. Market Revenue and Forecast, by Distribution (2021-2033)

Chapter 12. Company Profiles

12.1. Logitech G.

12.1.1. Company Overview

12.1.2. Product Offerings

12.1.3. Financial Performance

12.1.4. Recent Initiatives

12.2. Razer Inc.

12.2.1. Company Overview

12.2.2. Product Offerings

12.2.3. Financial Performance

12.2.4. Recent Initiatives

12.3. Corsair.

12.3.1. Company Overview

12.3.2. Product Offerings

12.3.3. Financial Performance

12.3.4. Recent Initiatives

12.4. SteelSeries.

12.4.1. Company Overview

12.4.2. Product Offerings

12.4.3. Financial Performance

12.4.4. Recent Initiatives

12.5. HyperX.

12.5.1. Company Overview

12.5.2. Product Offerings

12.5.3. Financial Performance

12.5.4. Recent Initiatives

12.6. Thrustmaster

12.6.1. Company Overview

12.6.2. Product Offerings

12.6.3. Financial Performance

12.6.4. Recent Initiatives

12.7. Turtle Beach.

12.7.1. Company Overview

12.7.2. Product Offerings

12.7.3. Financial Performance

12.7.4. Recent Initiatives

12.8. ASUS

12.8.1. Company Overview

12.8.2. Product Offerings

12.8.3. Financial Performance

12.8.4. Recent Initiatives

12.9. Xbox.

12.9.1. Company Overview

12.9.2. Product Offerings

12.9.3. Financial Performance

12.9.4. Recent Initiatives

12.10. Micro-Star INT'L CO., LTD

12.10.1. Company Overview

12.10.2. Product Offerings

12.10.3. Financial Performance

12.10.4. Recent Initiatives

Chapter 13. Research Methodology

13.1. Primary Research

13.2. Secondary Research

13.3. Assumptions

Chapter 14. Appendix

14.1. About Us

14.2. Glossary of Terms

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